Doubles: part 1
Doubles are a bid that does not raise the level of the auction (like a pass). They were introduced to stop players greatly overbidding. The effect of a double is twofold. If the contract is defeated then penalties are much greater. If on the other hand the contract is made, the rewards are greater.
The penalties
Down non-vuln vuln
1 100 200
2 300 500,
3 500 800
4 800 1100
A reminder that un-doubled contracts you lose 50/100 points per trick that you are down depending upn vulnerability
The rewards for making a doubled contract
The contract points are doubled, there is 50/100 points for the ‘insult’ depending upon vulnerability and overtricks are 100/200 per trick
For rubber bridge scoring, everything except the contract points go above the line. You can be doubled into ‘game’. For example 2 hearts doubled and made gives you 4 x 30 (120) pts instead of 60pts
If you are confident of making the doubled game you may ‘re-double’ and then everything doubles up again, but this rare amongst good players
There are other uses for the double bid and these will be explained in part 2