Some Hand Evaluation
1. Doubles
(1) Which are for
take-out? Suits bid at the 1 level; When opponents have agreed a suit; When
partner has opened and is overcalled; when opponents pre-empt at 3 level
(2) For Penalties?
Opponents open 1NT; opponents bid above 3 level or in game
(3) Requirements for a
take-out double? Shortage in opponents suit and a choice of your suits
(4) Respond in your
longest suit, jump respond with 9 or more pts
2. Losing trick count
(1) counting losers
(2) Maximum of 3 per
suit or number of cards in the suit
(3) When to use losers?
Agreed suit; showing strength
(4) Opener assumed to
have 7 losers. With 9 losers support to 2 level; with 8 to 3 level; with 7 to 4
level
(5) Do not use losers
for slam bidding
3. Slam bidding
(1) 6NT requires around
33 pts in the two hands
(2) Suit slams require
long suits, control and not more than 1 quick loser
(3) Use 4 clubs to ask
for aces ONLY direct over partner’s 1NT/2NT bid
(4) Use 4NT otherwise.
(5) Do not ask for
kings with 5NT unless your side holds all the aces